Как в Call of Duty - Modern Warfare 2 поиграть по сетке. а то ошибку выдаёт(параметр задан неверно) вот: ----- Client Initialization Complete ----- Attempting 44 kHz 16 bit [Windows default] sound ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 640 x 480 fullscreen with 32 bpp at 60 hz Game window successfully created. Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile patch Loading fastfile ui Loading fastfile common Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... Ignoring asset 'coop_lobby' of type menu, between fastfiles patch and ui Ignoring asset 'leave_lobby_warning' of type menu, between fastfiles patch and ui Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and ui Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and ui Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and ui Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and ui Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and ui Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and ui Video memory for device: 1017 MB. Rounded video memory size: 1024 MB. Available DirectX texture memory: 1470 MB. DirectX reports 1024 MB of video memory and 1470 MB of available texture memory. Using video memory size to cap used texture memory at 1008 MB. Using reported available texture memory: 1008 MB. Texture detail is set automatically. Capping texture detail based on virtual memory of 2047 MB to prevent out-of-memory failure. Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps Ignoring asset 'options_graphics' of type menu, between fastfiles patch and ui Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and ui Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and ui
------- sound system initialization ------- ------- sound system successfully initialized ------- GamerProfile - Updating for controller #0 without saving.
Reading profile for controller 0 GamerProfile - Updating vars for controller #0.
GamerProfile - Updating vars for controller #0.
GamerProfile - Updating for controller #0 without saving.
--- Common Initialization Complete --- Waited 7 msec for asset 'ui/menus.txt' of type 'menufile'. Working directory: E:\Ilya\Call of Duty - Modern Warfare 2 Socket error: select, 10093 Found no UPNP devices to query Ignoring asset 'options_graphics' of type menu, between fastfiles patch and common Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and common Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and common Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and common Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and common Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and common Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and common Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and common Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and common Waited 16946 msec for asset 'video/subtitles.csv' of type 'stringtable'. Couldn't resolve iw.net ip server hostname. Couldn't resolve iw.net ip server hostname. Couldn't resolve iw.net ip server hostname. Couldn't resolve iw.net ip server hostname. Save Message First Frame Shown: 24933 Couldn't resolve iw.net ip server hostname. quitting... ----- CL_Shutdown ----- ----------------------- ----- CL_ShutdownOnceForAllClients ----- ----------------------- Unloaded fastfile common Unloaded fastfile ui Unloaded fastfile patch Unloaded fastfile code_post_gfx Unloaded fastfile patch_code_pre_gfx Unloaded fastfile code_pre_gfx ERROR: No languages available because no localized assets were found
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